
Most of it will focus on post-story and post-marriage content. None of them are being stripped from the main game, and will not be required for any of the content in the default gaming experience, nor will it have and "pay-to-win" or "pay-to-play" elements. The game supports downloadable content with the intent of extending the playtime of the game, and will include both paid and free DLCs.There will be a "Harvest Sprite Whistle", that can be used to teleport the player back to their farm.the cabbage crop has 10 different mutations – red cabbage, yellow cabbage, purple cabbage, etc. depending on the various ways you grow it (planting pumpkins in swamp land grows "Jack O' Lanterns" instead) This allows the game to have more than 100 crops.
Growing plants in different altitudes and in different lands can cause them to grow differently, e.g. For example, the altitude of land plots, on which crops are planted, affects how they develop and what they grow into. Staples of the series, such as farming, ranching, mining, woodcutting, and fishing will return, but will have additional elements to them. There is no need to equip tools, as when you approach something that would utilize the tool, it and its action will automatically be prompted. The game features contextual tool system. Players will be able to take requests from villagers, which helps boost your relationship with them. Players can modify their surrounding world in a "sandbox" way to create hills and valleys, divert rivers, lay bridges, etc. To return all 4 seasons to the valley, you'll need the help of the villagers, the Harvest Sprites, the Harvest Goddess, and even the King of the Underworld! When you awaken, you find and help a kindly Harvest Sprite buried under the snow, who tells you all of the seasons in the valley have vanished except for winter. Hiking your way through the mountains one day, you become caught in an unexpected snowstorm, and find shelter with the help of a faint voice.